This is doubly so when considering that a change from Ultra + MSAA 4x to Medium + MSAA 4x saw almost zero performance impact (~10FPS), but dropping from MSAA 4x to TSMAA produced about 30FPS improvement. With 5.04 TFLOPS of raw COMPUTE power on 2880 cores, a 3GB framebuffer, and 336GB/s memory bandwidth (384-bit interface / 8 * 1750 clock * 2 for DDR * 2 for GDDR5), dropping to TSMAA shouldn't increase performance from the 50s to the 80-90 range. Performance should be impacted, yes, but these are new levels of framerate disparity. The word "disproportionate" is key here, as I've never seen performance halved by going from TSMAA to MSAA 4x in any game before - ever - on a 780 Ti. #WATCH DOGS 2 PC PORT FULL#For starters, we determined that anti-aliasing of any sort in Watch Dogs produces severe stuttering and even full freezing on some devices (270X, 7870) and significant, disproportionate frame drops on others (780 Ti). Further investigation has revealed a myriad of issues that sabotage the PC as a stable platform. The game doesn't look good enough to justify such poor performance, so something was clearly going on under the hood. I benchmarked Watch Dogs at launch, whereupon it was discovered that a 780 Ti + 4770K-a setup that'd put you close to $1500-$2000-barely made 50FPS with max settings. Ubisoft worked within an internal engine, called "Disrupt," and plugged-in Havok for software-accelerated physics. It's not this generation's Crysis-not even close-but the graphics technology is impressive and promising. Starting Hard: Some of the Worst Optimization We've Ever Seen Watch Dogs Critical Video Review & Gameplay
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